(November 4th - Playskewls)
(PS) With the current set of rules by TOE's (Table of equiptment) the brigades are the focus of the game. Brigades have the equiptment meaning if you want to join a fight with a naval brigade you have to choose your Naval persona and spawn into that brigade to fight. Towns and cities doesn't mean that much when it comes to the tactics of attriting and sending an enemy brigade of the map (ensuring you can move forward with your brigade). The Hich Commands and OIC's can move brigades around and it usually doesn't matter what the players in the game think. You can have 30 paratroopers in-route an attack objective and suddenly (usually with some kind of prior warning) it's gone and the HC's decide where the players should go instead. Often the soft-cap is a priority, to avoid a fight and capture a town with no defenders in order to flank the enemy brigades.
TOE's are god and bad and needs to be tweaked as well as more objectives in the countryside should be added alongside many other features, the main one beeing a fix of the broken infantry game. If you unload a clip of smg fire into an enemy or places a rifleshot in the head or chest of your enemy it's not unusual that the enemy turns or moves away and then fires on you and you die.
If we leave the infantry game for a while and concludes what's wrong at the moment with TOE's it's that, Squad Leaders leads players who enlisted with them, the player choose to be a part of that organisation but High Commanders are players who joined the HC after a very short training session with the Officer Candidate School (OCS). Years ago the training was 5 weeks with lots of field training before graduating and applying for a position. That and the main focus usually differs, a High Commanders objective is to win the Campaign and the main objective for the Squad Leader is to ensure fun times for his members. Something needs to be done and the solution is long overdue.
Oberfeldwebel Slob, 3rd Panzergruppe: " This whole TOEs thing has gotten completely out of control from an HC standpoint. it's been going on every map and it ceases to stop. you guys are alienating the other people who play this game.in your quest to win maps, you are boring the daylights out of the MAJORITY, that's right the MAJORITY, of the playerbase by "avoiding the fight" to win maps.i just logged off again because of boredom. allies have the initiative and are overpopped and there are four AOs. three are on empty towns and one is on piesport, a navy brigade that nobody can spawn into because we don't have rank and all the rifles are gone.my squad was loading up paras to try to drop on said empty towns because there was NOTHING ELSE TO DO. boring. this happens at least 50% of the time i log on these days. i was happy as a fiddle last night in lux because one or two ei were moling the town and i killed one rushing my bunker. pathetic.what happened to big battles and something for everyone? yeah you see big battles during allied primetime i'm sure. i wish i played allied primetime. this game is slowly declining into fun for the minority and unfun for the rest. the BC had a minority alienating the majority, and rules changed. allied rdp bomber pilots had a minority alienating the majority, and rules changed.now we have the HC minority alienating the majority and rules need to change. the HCs need to put less focus on taking as much ground as possible by moving brigades and taking empty towns with their exclusive chess game and filter it into making more fun for the playerbase. fun for the playerbase is eroding.you guys are failing at your primary goal in ww2ol right now and someone needs to slap you in the face to remind you of your purpose. most HC people are really nice people and good spirits. i get along well with most. i am not an HC hater, but it seems to me that the HCs may have lost their way a bit with these new rule changes."
(PS) With the current set of rules by TOE's (Table of equiptment) the brigades are the focus of the game. Brigades have the equiptment meaning if you want to join a fight with a naval brigade you have to choose your Naval persona and spawn into that brigade to fight. Towns and cities doesn't mean that much when it comes to the tactics of attriting and sending an enemy brigade of the map (ensuring you can move forward with your brigade). The Hich Commands and OIC's can move brigades around and it usually doesn't matter what the players in the game think. You can have 30 paratroopers in-route an attack objective and suddenly (usually with some kind of prior warning) it's gone and the HC's decide where the players should go instead. Often the soft-cap is a priority, to avoid a fight and capture a town with no defenders in order to flank the enemy brigades.
Commander Aeropaus, Corps Cav, 2.LMD: " I've been telling anyone who wants to listen that softcapping is awful. AOs should be places where people can fight, not to make a town blue or red for your own 20 minute ego boost.I loathe it.If CRS could come up with some sort of anti-softcapping measure (e.g. you cant AO a town that isn't linked to a friendly brigade) it would eliminate at least half of all softcaps.This is a war game, and in war people fight, they don't hump tables and run around towers that can see through bushes to change the flag on a town."
This means that the squadleaders (who leads the main bulk of the players) must be in close contact with the HC's but there is nothing ensuring that a squadleader with a roster of 1000 members gets his say in anything.
Panzersoldat Roner, Afrikakorps: " It is not an HC problem. HC´s only uses the rules the better way they can. The problem is to run an strategic & action game at same time."This means that the squadleaders (who leads the main bulk of the players) must be in close contact with the HC's but there is nothing ensuring that a squadleader with a roster of 1000 members gets his say in anything.
TOE's are god and bad and needs to be tweaked as well as more objectives in the countryside should be added alongside many other features, the main one beeing a fix of the broken infantry game. If you unload a clip of smg fire into an enemy or places a rifleshot in the head or chest of your enemy it's not unusual that the enemy turns or moves away and then fires on you and you die.
If we leave the infantry game for a while and concludes what's wrong at the moment with TOE's it's that, Squad Leaders leads players who enlisted with them, the player choose to be a part of that organisation but High Commanders are players who joined the HC after a very short training session with the Officer Candidate School (OCS). Years ago the training was 5 weeks with lots of field training before graduating and applying for a position. That and the main focus usually differs, a High Commanders objective is to win the Campaign and the main objective for the Squad Leader is to ensure fun times for his members. Something needs to be done and the solution is long overdue.
Oberfeldwebel Slob, 3rd Panzergruppe: " This whole TOEs thing has gotten completely out of control from an HC standpoint. it's been going on every map and it ceases to stop. you guys are alienating the other people who play this game.in your quest to win maps, you are boring the daylights out of the MAJORITY, that's right the MAJORITY, of the playerbase by "avoiding the fight" to win maps.i just logged off again because of boredom. allies have the initiative and are overpopped and there are four AOs. three are on empty towns and one is on piesport, a navy brigade that nobody can spawn into because we don't have rank and all the rifles are gone.my squad was loading up paras to try to drop on said empty towns because there was NOTHING ELSE TO DO. boring. this happens at least 50% of the time i log on these days. i was happy as a fiddle last night in lux because one or two ei were moling the town and i killed one rushing my bunker. pathetic.what happened to big battles and something for everyone? yeah you see big battles during allied primetime i'm sure. i wish i played allied primetime. this game is slowly declining into fun for the minority and unfun for the rest. the BC had a minority alienating the majority, and rules changed. allied rdp bomber pilots had a minority alienating the majority, and rules changed.now we have the HC minority alienating the majority and rules need to change. the HCs need to put less focus on taking as much ground as possible by moving brigades and taking empty towns with their exclusive chess game and filter it into making more fun for the playerbase. fun for the playerbase is eroding.you guys are failing at your primary goal in ww2ol right now and someone needs to slap you in the face to remind you of your purpose. most HC people are really nice people and good spirits. i get along well with most. i am not an HC hater, but it seems to me that the HCs may have lost their way a bit with these new rule changes."
Vampress: " Well the primary goal for HC is to win at any cost...Alienation of the player base is a small price to pay for victoryIt's NOT the job of HC to make things 'FUN' for you. I think maybe they need to make towns more important again...Big towns supply faster then little towns maybe? why hold the 4 AB towns when it's easy to contain and defend your 4 BDE strike force in a 1 ab town?Or maybe make limits on how many bde's can go into towns....more in big towns(they have the infastructure) and less in small towns."
Read the thread with the discussion.
Read the thread with the discussion.
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