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Report for duty to this first-person, online action game where players choose to fight alongsid and against thousands of other players on the battlefields of western europe. Grab a rifle and experience heart-stopping infantry action or choose to advance your skills in one of dozens of accurately modeled combat vehicles, naval vessels or aircraft. Succeed and help the cause of the Allied or Axis forces. Fail and watch your side get pushed back and struggle for a foothold. Features the armies, vehicles, weapons and equipment found on the battlefields of Western lEurope 1939-1942.

2007-07-15

KFS1 on Mortars

KFS1, Coder from CRS: " Don't believe the hype. You're going to be dissapointed when you get your hands on your first mortar in game. You'll spawn in, spend a half hour, maybe an hour, finally getting a position with one of the few mortarmen that hasn't already been used ... you'll deploy it, you'll start firing at your target, you'll finally get the range about right, and then you'll realize you ran out of mortar rounds and now you're firing smoke - might as well RTB.

Mortars are gonna suck.

Mortars + Resupply are gonna freaking rock!
Mortars aren't rambo weapons. Mortars are going to totally pwn for people who can put together a mortar firing team.
truck + mortar is a big improvement, you can lay down as many ranging shots as you need, etc. trucks are very vulnerable to return mortar fire tho.
truck + mortars = ability for one to lay down covering smoke while other positions, as well as ability to lay down enough supression fire to keep the enemy from easily returning fire... however with two of you having to return to the truck for supply, its position may be more easily given away.
truck + rifleman + mortars = all of the above but you can have your rifleman running ammo cans out to them *and* because we're using STOs for mortars, everyone sees the same thing: you don't have to fire your mortar from top of a berm, you can fire them indirect and get a friend to spot for you! The rifleman lets you hide your truck without giving away its position when you fire.
The short range, 500m, means that mortars aren't going to turn the game upside down and inside out in 15 seconds - but they're definitely going to bring changes to gameplay with them.
"

http://discussions.playnet.com/showthread.php?t=175068

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After Action Reports

Jun 30 12:41 A-20 uses ground Intel Sgt Usaf77 (UK/AF)
Jun 30 03:50 Ballsukin Sgt Kauhu88 (DE/NV)
Jun 29 01:51 death from above!! Maj Fox403 (UK/AR)
Jun 28 16:44 Defence of Grobbendonk, 28/06 Lt Lowe (UK/AR)
Jun 27 19:50 Prum ZOC Corp Reptard (UK/AR)
Jun 27 15:34 Liberation of Losheim Capt Weiker (DE/AR)
Jun 26 21:01 111 bombs now even kill? Corp Kauhu88 (DE/AF)
Jun 23 01:55 Bombs away! Lnc Corp Welly (UK/AF)
Jun 22 18:54 7 down, 493 to go... Lt Col Madplan0 (DE/AR)
Jun 22 01:14 Jarny Combat Air Patrol -- Jun... Maj Infinity (UK/AF)
Jun 20 12:59 jackpot Sgt Maj Karas (FR/AR)
Jun 19 11:50 Knife Kill on LMG Maj Speed68 (UK/AR)
Jun 19 11:26 Big win... untimate battle 2nd Lt Bzrdbird (DE/AR)
Jun 18 04:46 Allied infantry push for St. T... Capt Rampski (DE/AR)
Jun 15 08:37 Woo rammed Sgt Vanowen (DE/AF)
Jun 14 22:15 Pot Shots Pvt Channelcat (FR/AR)
Jun 14 19:44 The Battling Bastards of Bouil... QM Sgt Rabidx (DE/AR)

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