(August 12th - Cornered Rat Software)
(CRS) You are inside a depot or barracks spawnzone when ownership switches to the enemy, what do you do? For years the average player have left the building following the fair play doctrine of not killing someone as they spawn in because, let's face it, it sucks to be on the recieving end and serves no real purpose. There have been many cases where a Game Manager have booted a player who stayed behind and went on a killing spree, just waiting for someone oto spawn in and killing them as the avatar appears from nowhere (in the exact same spot) and it happened when the Game Manager himself have been shot.
The Axis as well as the Allied High Commands had an agreement previously about their Commanders wouldn't spawncamp inside a depot or barracks as well as other agreements about Naval play etc but it went out the door in 2006 when a few AHC Commanders violated it, not everyone mind you. Then a "rule" appeared that you couldn't enter an enemy held depot or barrack if you were airborne (as paratrooper) and it was enforced by the Game Managers. Now it turns out there are no such CRS rules (your squad or other affiliated organisation might have one which you can decide to follow) but the Game Mangers cannot punish you for it, because it's not a TOS violation. The developers are working on a solution as explained by KFS1 over at Battleground Europe's website.
KFS1, Cornered Rat: " Something that goes round the office and forums every now and again is the issue of enemy infantry inside a depot or barracks. There are a huge range of opinions about it from "a factor of all out war" to "cheating". I tend to side with those who say "if the game allows it" on this one, right up until it's my turn to get shot ;)"
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